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the demoscene
explained |
[Courtesy of Civax/CFXWeb]
The demo scene is a community. These are people
from all over the world united by their love and
passion for the computerized art. Majority of
the Demo sceners are creative, and they code (program),
track (compose music) or do Art (3D models, 2d/3d
pictures, logos etc.). However, you don't have
to actually create in order to be a demo scener,
though that's how people gain their 'fame' inside
the scene so even if you don't do anything when
you got inside at first, you'll get the urge to
do so.
Read
the whole article at CFXWeb and learn more
about Demos, the history of the Demoscene, nicknames
and Demoparties. |
what
is a demo/intro? |
[Courtesy of Civax/CFXWeb]
A Demo is a program that displays a sound, music,
and light show, usually in 3D. They are 100% not
interactive and are only ment to be watched (opposing
"Game Demos" which got nothing to do
with the demoscene).
Essentially, demos "show
off". They do so in usually one, two, or
all three of three following methods:
- They show off the computer's hardware abilities
(3D world & objects, Multi-channel Music,
etc.)
- They show off the creative abilities of the
demo group (Artists, Musicians, Coders)
- They show off the programmer's abilities
(Fast and complex 3D scenes, complex motion,
etc.)
Demos are an art form. They
blend mathematics, programming skill, and creativity
into something incredible to watch and listen
to. Demos are very close to music videos beside
the fact that (in most cases) the code
is the most important thing and not the music.
Another form of demos is the
Intro. Actually, the demos originated
from intros (used to be called cracktros in the
old C64 and Amiga days). Originally intros presented
a logo of a group, announcing the new game it
cracked, or published BBSs. Today, however, as
the Democcene is no longer underground and more
mainstream, intros are a common way for a group
to show they can do impressive effects under very
pressing size limitations, mostly in 64kb. |
demoscene
graphics |
In the demoscene, graphics
generally are of a high importance. They make
a demo look good. However, the graphics in demos
are not subject to be discussed at this place.
We want to talk about single still pictures. Some
years ago, most graphic artists that were in the
demoscene used pixel based programs where you
created your picture by setting each pixel after
the other and finish this up to a whole nice piece
of art. These days, this technique is called 'oldschool'
but is still used and applicated. With time, newer
techniques got more popular: People created picture
in programs like Photoshop where you can paint
(instead of 'pixelling') using a graphics tablet
or your mouse with different brushes, styles and
so on.
The third kind of demoscene
graphics are the 3D-stills. In a 3D-program like
POVRay, 3DSMax, .. the artists creates models,
gives textures and creates an environment. The
rendered output of his (sometimes pretty mathematical
work) is then a piece of art too.
All these techniques can of
course be mixed and exchanged to create even better
thing. Pure, retouched scans are not popular.
Find examples and good articles
on demoscene graphics at the GFXZone
('GFX' is an appreviation for 'graphics'). |
what's
a wild demo? |
Wild Demos are the most open
form of a demo: They can generally be everything:
From rendered animations to movies, stop-and-go
movies, special games or anything else you can
think of. Additionally, one could imagine to call
a performance on stage at a Demoparty a Wild Demo. |
and
what's tracking? |
[Started off from a description
courtesy by the guys at tump.net]
A 'tracker' is a piece of software that lets you
creat e so called module files. By putting different
samples/instruments into an order, making it sound
like a song. The 'tracker'-format is much like MIDI
with one bis difference: The instruments (samples)
are saved together with the notes while MIDI saves
the notes only and uses your soundhardware to playback.
The moust common trackers out there are: Fast Tracker
2, Scream Tracker 3 and Impulse Tracker. You're
called a tracker when you create MODs music. To
learn more about tracking, please go to the tutorials
section at tump.net. |
streaming
music? |
Following our own definition, streaming music
is somehow the opposite of tracked music. Streaming
music could get streamed trough the internet: The
most common format is MP3 - and don't tell me that
you don't know what MP3 is :-) [what
is MP3?] |
alternative
demo |
Generally, the alternative Democompetition is
just the same as the PC Democompetition with one
big difference: Your demo can also run on an Amiga,
very old PC hardware, C64, Atari, ... whatever you
wish. |
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